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Design Patterns in C# Class Syllabus

Description:


Learn to apply design patterns to lessen the complexity of software. A pattern describes a reusable solution to a common problem. These patterns are used in many domains, such as telecom, mobile devices, network management, online gaming, and so on. We will discuss patterns such as creational, structural, and behavioral patterns. We will cover UML as well.

Prerequisites:
Working knowledge of C#.

Class Length:
18 hours

Class Text Book:
N/A

Class Topics:

Introduction
UML Primer
SOLID Principles
Singleton
Facade
Adapter
Bridge
Factory
Abstract Factory
Prototype
Builder
Flyweight
Proxy
State
Decorator
Composite
Chain of Responsibility
Iterator
Template Method
Strategy
Observer
Memento
Mediator
Visitor
Interpreter
Command
Dependency Injection
Recognizing Patterns
Summary
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